Rip Sprites Mame

Quiest

I like turtles!

Rip Sprites Mamet

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Please help me!
Is there any better way than rip sprites in Mame as just making screenshots?
I did so until now, but I`m tired of using Paint to resize it and make the background black and so on...
I searched google and found out, that WinKawaks and NeorageX have a built in sprite editor thingie, but NeorageX doesn`t start on WinXP (or have I the wrong version) and Winkawaks doesn`t recognize the rom.
I created a .dat file and run it and the rom through clrmame, but that didn`t work...
Do I have to download the rom again, or is there any program that can be used to rip sprites directly off of a rom?
It`s for my new fenix game
Thanks

This is a Sub-section tutorial on ripping with MAME, by O Illusionista. It gets indepth on what works. It will be pasted here.

I would think it is very hard to have a sprite extracter for Mame because the ROM for SpaceInvaders will have a completely different sprite format than Pacman or Marvel vs.

  • Screenshotting using MAME will distort the screencap PNGs. Configuring MAME's ini file will get rid of the blur but still stretch out the sprites in the screenshot. The only true way to capture the sprites as they were originally intended is to set MAME's video settings to pixel perfect and manually printscreen the game.
  • In this video I show you how to RIP or extract sounds and music from MAME ROMS. The two programs you need that are mentioned in the video can be found at the.
  • Step #1 When you are playing mame if you press left shift button and f12 it records an animated gif. Pressing it again will stop the recording. This is how you rip your sprites very easily.Once you got what you want and you stopped recording it will save to your mame snapshots folder.

Ripping from MAME is not an easy task. I will show some ways to do it, each one has its advantages and disadvantages. Choose the one which fits better to you.

If you wanna rip a CPS-1, CPS-2 or NEO-GEO games, try to use Kawaks, Nebula, Final Burn or any other emulator, it will be easier.

1- the Debug Method

Sprites

Rip Sprites Mame Rom

Rip Sprites Mame

Some games, like Denji Makai II, have a debug mode, which let you go into the debug mode.
This may change from game to game. In Denji Makai 2 case, its the F1 key

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2- The F4 method

This works better with background images, but you can get many of the game sprites with patience. I advise you to set the screen to its own correct size, or your rips will be blurried. To capture the images, use ALT+PRINTSCREEN, since F12 doesn’t works. Left Shift + F12 makes MAME record a animated gif. Hit it again to stop recording.

When you are at the game, hit F4. It will bring you the palette screen.

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Hit enter and it will bring you the tile viewer.

Commands:

<- or -> to cycle between the palettes.
Up and down scroll the lines.
+ or – change the tile size.
{ or } , on ISO 105 keyboards (USA, for example) change the graphic table. You can check the almost every sprite with that method, if the game’s graphic data isn’t encrypted.

Hit ENTER again and it will bring you to Tile Map viewer, where you can get background images. Animated sprites will vary depends on which game you are using. Some will be rendered frame by frame, and you will need to capture each frame (by using animget, or Screenget (which is better). Some games uses the animated sprites as sprites per set (entities), so you will need to check each game.

3- The Custom MAME method

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There is a custom MAME version, made by Maximilianjenus, which let you disable EACH tile on the game. It works great, but its works only with CPS-1, CPS-2 and CPS-3 games, mainly the fighting games. Its a command line tool, check which games are supported on the readme files.

http://www.streetfighter.cl/Misc/20070828mame.zip
http://www.mediafire.com/?2bsw7yv3at9c1

4- The Artmoney method

The most complex of all. You can rip almost anything with it, but its hard to handle, the program crashes often and its a lot of trial-and-error.

Rip Sprites Mame

It is covered by “Just No Point” from MFG, and it is made available in the “Artmoney Tutorial” subsection of the “Part 2: Tools & Resources” page.