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- Sid Meier's Simgolf Windows 10
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Sid Meier’s SimGolf is a golf game where you do not have to actually like golf in order to enjoy it. This early 00s title was one that ignored for many years, but I really wish that I gave the game the attention it deserved back then as I have had a lot of fun with it. If you want to play a strategy game that is about building a golf game, this is the game for you.
Building A Golf Empire
The idea of the game is that you have inherited this land where a Golf course can be built, but nothing has actually been done! The game has you building a golf course from scratch and you also have a pro golfer that you can customize. The basic goal of Sid Meier’s SimGolf is to build a full golf course and a country club that people have fun with all the while making money.
Sid Meier's SimGolf is Game Design 101. Eric Frederiksen. 8 Sep 2013 0 When people think of losing entire days to Sid Meier games, they usually think of the many iterations of Civilization. What is the installation code for sid meiers golf? This page contains Sid Meier's SimGolf, q&a, questions and answesr cheatsguru.
Haven’t I Seen You Before?
Sid Meier's Simgolf Patch
With the “Sim” in the title, you will not be surprised to know that this game has a very “Sims” style to the presentation. The game is viewed from an isometric point of view and it has a very simple type of art style. This was done intentionally as the idea of this game was that even lower-end computers would be able to run it back in the day. Still, with the primitive visuals, there is a real charm to the game.The sound on the other hand flat out sucks. The music gets repetitive after about 10 minutes and it feels like you hear the same sound effects over and over again!
Golf Course Maker
Sid Meier’s SimGolf starts you off with 100 grand. You can pick from any different locations all over the world to start your golf empire. Each one will have a different terrain, Vegas for example is more dessert based and San Diego will offer you more green, Hawaii more water, and so on.
Making your course is very easy. The game has a tile base system where you need to design the holes so that they are fun to play, but also look cool. It is the kind of game that looks very, very complex, but it is actually quite easy. While the game gives you a limited amount of money at the start it is very forgiving in this regard. Making a course is just as much fun as building a house in The Sims.
Gary Golf And The Game Modes
Another part of the game has you taking care of your golfer. This part of the game has RPG elements as your golfer will get improved stats as you play. You can then enter him in competitions where you can make more money. This is a lot of fun and adds another element to the game.
As well as the main game mode, you also have a sandbox mode where you can just screw around and create a dream golf course without the worry of keeping your bank balance in the black. You can also play a tournament too, but I found this aspect of the game to be a bit underrealized in all honest.
I have to say that Sid Meier’s SimGolf is a very strange game, but it somehow works. It is the kind of game that is not going to rock your world and be super exciting the whole time you play it. However, it is a game that you just keep on playing it, it is a game that can put you in a real Zen state, and before you know it a few hours have passed. If you want to try a strategy game that is very different, I recommend you give this one a try.
Final Score
Pros:
- The game is very addictive
- The visuals while basic have a lot of charm to them
- It is very easy to get into
- The sandbox mode is fun if you want to mess around
- It does also have RPG elements as well as strategy ones
Cons:
- The sound is pretty brutal
- The game overall Is not all that exciting
Sid Meier's SimGolf | |
---|---|
Developer(s) | Firaxis Games |
Publisher(s) | EA Games |
Producer(s) | Nana Wallace |
Designer(s) | Bing Gordon Sid Meier |
Programmer(s) | Sid Meier Javier Sobrado Jacob Solomon |
Artist(s) | Gregory A. Cunningham |
Composer(s) | Mark Cromer |
Series | Sim |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Simulation, sports |
Mode(s) | Single player |
Sid Meier's Sim Golf is a video game created by Sid Meier, Firaxis, and Maxis in 2002. Players must successfully design golf courses and play them with their default professional golfer Gary Golf. Played in a near-isometricdimetric view, the game runs on fairly low system specs, and only at an 800x600 resolution.
Overview[edit]
The game features a complete system that allows the player to build their own golf empire. Players begin with some money and choose a country to begin building the players' course. Once there, players begin by placing a teeing ground and a putting green for Hole One and are then allowed to go on adding or modifying what lies between: fairways, trees, rough, bunkers (or sandtraps), landmarks, benches, paths, flowerbeds, terrain and just about anything players would normally see in a golf course. Players are advised not to waste money because if the coffers stay in the red long enough, the game is over. If players design the course well, they can manage to build an entire 18-hole course while obtaining profits. Players can also populate their course with a variety of staff, such as groundskeepers who will pull out any unsightly weeds, greeters that will talk to customers, marshalls to maintain pace of play, and drinks vendors to help golfers quench their thirst.
Everything players add (or fail to) will modify the overall mood of the golfers; the main goal of the player is to make the course 'look hard and play easy'. Keeping them happy will allow them to invest in the players' course or donate a valuable landmark. Reward buildings, such as marinas, airstrips, and hotels, will be provided and may be used to beautify the landscape. Other facilities made available as players progress through the game include a snack bar, a putting green, a tennis court and homes to parodies of Hollywood stars or other international celebrities, such as William Robins, Bruce Springstone, Pamela Panderson, or Rosie O'Donnell. These landmarks have different properties that help the environment in some way, improving unpopular spots and otherwise calming down angry golfers (Every part of the course is rated in this way, so that players have to raise its value with fun, skill and intelligence to have customers like it). There is an 'aura' overlay that displays areas that tend to generate favorable, neutral or unfavorable responses from golfers.
The game also enables the player to save their professional golfer and then play championships with him to earn some extra money to further embellish or expand the course. Maxis has also set up a website where players can visit the exchange part and enter a huge archive of player-designed Championship courses for players to download and play. Further adding to its depth, golfers play in pairs and usually talk about their own interests. If players put the proper landmarks in the proper places, these stories may progress and have a happy ending, which also adds to players' course. There is also a 'sandbox' mode, which allows players to play the game with an infinite amount of money, so they can hone their designing skills.
SimGolf calculates the skill rating of your course. There are three skills all golfers either have or don't have: length, accuracy, and imagination. Length is the ability to hit the ball a long way, accuracy the ability to hit the ball straight, and imagination is the ability to 'shape' shots the way you want to and put spin on the ball. The skill rating of a hole is determined by the average score of people with each skill compared to the average score of people without each skill. For example, if the average score of people with length is 4, and without length is 4.5, you have a length rating of 4.25. The skill rating of your hole is the rating in all three categories added together, and the skill rating of your course is the ratings of all your holes added together.
Reception[edit]
Aggregator | Score |
---|---|
Metacritic | 84/100[1] |
Sid Meier's Simgolf Cd-key
Publication | Score |
---|---|
AllGame | [2] |
CGW | [3] |
Game Informer | 9.25/10[4] |
GameRevolution | B+[5] |
GameSpot | 8.8/10[6] |
GameSpy | 80%[7] |
GameZone | 8.7/10[8] |
IGN | 8.5/10[9] |
PC Gamer (US) | 76%[10] |
X-Play | [11] |
Maxim | 10/10[12] |
The game received 'favorable' reviews according to the review aggregation website Metacritic.[1]
Sid Meier's Simgolf Windows 10
SimGolf was nominated for Computer Gaming World's 2002 'Strategy Game of the Year' award, which ultimately went to Freedom Force.[13] It was also a runner-up for GameSpot's annual 'Best Single-Player Strategy Game on PC' award, losing to Medieval: Total War.[14]
References[edit]
- ^ ab'Sid Meier's SimGolf for PC Reviews'. Metacritic. Retrieved January 26, 2015.
- ^Miller, Skyler. 'Sid Meier's SimGolf - Review'. AllGame. Archived from the original on November 15, 2014. Retrieved January 27, 2015.
- ^Smolka, Rob (April 2002). 'Sid Meier's SimGolf'(PDF). Computer Gaming World (213): 97. Retrieved May 26, 2017.
- ^'Sid Meier's SimGolf'. Game Informer (107): 86. March 2002.
- ^Liu, Johnny (February 2002). 'Sid Meier's SimGolf Review'. Game Revolution. Retrieved January 27, 2015.
- ^Park, Andrew (January 30, 2002). '[Sid Meier's] SimGolf Review'. GameSpot. Retrieved January 27, 2015.
- ^Lackey, Jeff (February 20, 2002). 'Sid Meier's SimGolf (PC)'. GameSpy. Archived from the original on January 12, 2005. Retrieved January 27, 2015.
- ^Lafferty, Michael (January 13, 2002). 'Sid Meier's SimGolf Review - PC'. GameZone. Archived from the original on February 8, 2009. Retrieved January 27, 2015.
- ^Butts, Steve (January 29, 2002). 'Sid Meier's SimGolf'. IGN. Retrieved January 27, 2015.
- ^Preston, Jim (March 2002). 'Sid Meier's SimGolf'. PC Gamer: 62. Archived from the original on March 15, 2006. Retrieved January 27, 2015.
- ^Bub, Andrew (February 8, 2002). ''Sid Meier's SimGolf' (PC) Review'. X-Play. Archived from the original on February 12, 2002. Retrieved January 27, 2015.
- ^Boyce, Ryan (January 25, 2002). 'Sid Meier's SimGolf'. Maxim. Archived from the original on February 3, 2002. Retrieved January 27, 2015.
- ^Staff (April 2003). 'Computer Gaming World's 2002 Games of the Year'. Computer Gaming World (225): 83–86, 88, 89, 92–97.
- ^GameSpot Staff (December 30, 2002). 'GameSpot's Best and Worst of 2002'. GameSpot. Archived from the original on February 7, 2003.
External links[edit]
- Sid Meier's SimGolf at MobyGames